California Polytechnic State University, San Luis Obispo
BS Computer Engineering | Expected Graduation: May 2030
BS Computer Engineering | Expected Graduation: May 2030
GPA: 3.8/4.0 | SAT: 1500
Colorado School of Mines ARIA Lab | Summer 2025
Developed software for the autonomous navigation of Boston Dynamics robot Spot
Collaborated with software and hardware teams to coordinate developpment
A simple game engine written with modern C++ and OpenGL 4.5
Built a tool that automatically generates GLSL shaders from a set of components (position, color, transforms, etc...)
Using data-oriented design principles to implement an entity component system using EnTT
Creating a renderer using OpenGL 4.5 with support for instanced rendering, broader multi-draw, and other optimizations
A tool tested in a simulation environment with the purpose of autonomously collecting data and generating an optimal trail route
Developed plugins for and created a Gazebo simulation environment involving the autonomous (or optionally manual) movement of a UAV with an attached LiDAR sensor
Built a tool to automatically create a trail route based on a least-cost path architecture implemented with Dijkstra's algorithm and Point Cloud Library
Designed a landmark-based system in which a UAV will intentionally avoid areas designated as obstacles, such as active bird nests, when collecting dta and generating a route